Black Rose Tolling Bell

Land impact: 6 prims. The bell is animated to move and ring out the hour on the hour. You can ring the bell in between by left clicking on it.

Warning: Unlinking and relinking the bell can break the animation and cause it to no longer work.

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Stone Bridge

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It’s not just a bridge, but a bridge building kit with five basic pieces that will let you span almost any distance. The brazier flame is mesh with a touch of glow and light added and a flame texture moving across the surface to animate it. The pieces are modifiable so you can add your own textures if you wish.

Medieval Building Complex

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I have noticed when looking at medieval building pictures that they look like they have been added on to in a number of ways over time–a window pushed out here, a wall pushed out there hanging over the street with supporting beams below, something jutting out of the roof, something attached to the side of the building, and such. The result is a bit of a mixed up jumble, but still strangely appealing and definitely interesting. It sets the imagination to work trying to picture the internal arrangement of spaces. I tried to capture that sense of sprouting and growth in this building complex. It contains four separate areas, each with its own entrances. It could be used for many purposes.

I am using the complex on my sim build as dock buildings. On the left side, looking at it from the front, is a warehouse, where incoming cargo can be unloaded and stored awaiting calculation of duty and taxes, with the harbourmaster’s office jutting out from the front. On the side are steps leading up to a spacious apartment above with a balcony facing back, and two pushed out, diamond leaded windows in the front.

I use the warehouse as the landing point for my sim, so people can get role play rules and meters without the givers of these items cluttering up the outside and presenting an eyesore on the lovely environment.

To the right on the bottom floor is a long, narrow shop with a bay window out front and a door opening out onto the back side of the complex. At the right end is a brothel. It has front and back entrances (for discrete departures and fast escapes), and inside stairs leading up to three bedrooms over top of the shop and street below.

These spaces present a myriad of possibilities for the imaginative sim or city builder. Come rez it at my building vendor at my main store over Debatable Lands, or visit it on the ground at North March.

The doors can be set by the owner to Admin List (people who can enter when locked, lock or unlock doors can be easily added), or Group (people must have the group the doors are set to active to enter when locked, lock or unlock doors). Instructions are included.

The glass panes in the windows have two faces which can be set independently to varying degrees of opacity according to your preference using the texture tab on the Second Life edit window.

 

Black Rose Stone Hovel

Home, no matter how humble, is where the heart is. My heart could dwell happily here.

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Small stone hovel with a thatched roof, only 76 prims, that fits on a 12 x 19 sq.m. footprint. The build includes fireplace, firewood, and sleeping loft with a sleep animation.

The doors can be set to group access, or notecard list access.

Black Rose Tower

Do you have a fair maiden you need to lock up? Are your peasants revolting (and rising up too)? Or would you just like a secure place to live, high above ugly, raiding, hordes below? I have just the place for you!

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Four floors, the top two with open arched windows that you can fire arrows out of, or pour boiling oil or rocks on attackers below. The second floor has narrow slit windows designed for archers, and the bottom floor has only a door that attackers must get through.

Comes complete with mesh tree, grass and plants.

Decorate with cheery tapestries and manacles to suit your needs!