Black Rose Medieval Bakery Set

Highly detailed and finely textured mesh models with low land impact. The work table is animated to let your avatar knead bread dough. The animation uses the [zED] MPS system, which permits each individual user to adjust the avatar position to work best for their avatar using a simple menu.

This set is sure to add to the atmosphere of your environment.

Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!

Black Rose Mesh Tarns

I released these tarns some time ago, but neglected to blog them! Shame on me! These tarns fly differently than other tarns for sale in world. When you mount the tarn, you are put into mouse look, or for those more familiar with other games, first person view. To fly the tarn use the w key to move forward and steer your tarn with the mouse. Left and right turn the bird left or right, and forward and back pitches the bird up and down.

The tarn complies with rules set for tarns by most Gorean roleplay sims’ combat rules. It has a health score of 20 and does not regenerate. After 20 hits with arrows, the bird falls to the ground, dies, and derezes. The bird flies at a maximum speed of 20 meters per second.

The tarn comes in several colours.

Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!
Get it on the marketplace!

Black Rose City Hall

Get it on the marketplace!

Land Impact: 194
Footprint 34 x 40 m

All mesh, detailed city hall. It would also make a good library, museum, art gallery, or store. The clock keeps Second Life time.

New fountain and drapes to decorate your home and garden.

I made a rose fountain and drapes for my main store rebuild, and I am offering them for sale!

Buy the fountain on the Marketplace.

Buy the drapes on the Marketplace.

Wagon Master

Here is my first mesh outfit for men, made in three sizes. Grab the demo and try it on!

I had some fun making different sized avatars, from dwarf to orc, to show the size customization that is possible with mesh. Mesh will adjust with many sliders, those associated with bone length, and shoulder and hip width. This does permit one outfit to fit a dwarf, child, man, and orc.

Unfortunately mesh does not adjust with sliders for breast and chest size, butt size, or muscularity. For that reason I have provided three sizes to accommodate the most common range of variation in these. The included alpha will hide bits of your avatar that may poke through. With these you should be able to come close to your preferred avatar shape and size, unless your avatar goes to an extreme in slider settings.

The best advice I can offer is to take the free demo and try it before buying!

https://marketplace.secondlife.com/p/Black-Rose-Wagon-Master-Demo/2852109

Black Rose/Good Mojo 32 Man Tournament & Prize Boards

Maverick Schism, owner of Good Mojo, and I have collaborated on a few projects now and continue to work together. Our 16 man tournament board has proven to be a popular item, and we were often asked if we had a 32 man version of the board available.

We are pleased to release a 32 Man Tournament and Prize Board.

– up to 32 entrants
– boards designed to handle byes in fairest way possible
– board rezzed for the correct number of entrants from 8 to 32 (less than 8 on 8 man board)
– board can be reopened after closing without entrants having to re-enter
– admins can easily remove entrants or add entrants by name
– admins configured easily by notecard

Prize boards can be rezzed to display sponsors and calculate prize break down for one prize, two prizes (60/40), or three prizes (50/30/20).

Google SketchUp will make building easier in Second Life once mesh import arrives.

I took a look today at Google SketchUp, which will export to collada. Collada is the format for files to be imported as mesh into Second Life once that feature becomes available. SketchUp is a tool that was created by Google to make buildings for use in Google Earth. It is a 3D modelling program specifically made to make buildings. You can download version 7 free. There is a SketchUp 7 Pro version at a price of $495 US, but from what I can see this would be of interest only to those involved in building in the real world for it would permit saving floor plans with text and diagrams that would be of interest to real life builders. The free version will be quite satisfactory to build using mesh import for Second Life.

You can download the program at:

http://sketchup.google.com/

The controls and tools are extremely simple, yet give you incredible control.  There is a start up page featuring simple video tutorials at:

http://sketchup.google.com/training/videos/new_to_gsu.html

I watched a couple and saw immediately how much easier and more intuitive it will be to build using SketchUp than it is to build using prims in Second Life. I have heard some builders in Second Life voice worries that when mesh import goes live, it will render them unable to compete because 3D modeling programs are expensive and generally difficult and time intensive to learn. I would encourage these people to look at the SketchUp video tutorials to set their minds at ease. I would go so far as to predict that the introduction of mesh import, the ease of use and short learning curve of the free program Google SketchUp, and the ability to port buildings made in SketchUp to Second Life, will render building with Second Life primitives obsolete and rarely used.

SketchUp does have some limitations. It will not make organic shapes and so will not be the tool of choice to make animals or clothing meshes. However, for hard geometry it is excellent. It can make not only buildings, but furniture as well.

Linden Labs, please give us mesh import soon!! At least take it to open beta to let us learn and play with it!

Light and Shadow

Mesh import is not the only thing in closed beta at the moment. Improved lighting and shadows are in closed beta as well, and hopefully will come soon to either open beta or to the main viewer.

Take a look at some photos by Runitai Linden at the site below. Go into full screen and slideshow for the best view.

http://picasaweb.google.com/Runitai/DeferredRendering#

Mesh imports are coming very, very soon!

On June 18, 2010 Runitai Linden told participants in a closed beta test of mesh import that the NDA (Non-disclosure Agreement) had been lifted, and they could start blogging about their experience with mesh. A very short 5 minutes later, they were told not to disclose any more until they were given more information about what could and could not be disclosed. In that brief 5 minutes, some basic information got out to the rest of us.

The chat log of what was said is available on SLOG at the following URL. Read it for yourself if you like and draw what conclusions you will.

http://secondslog.blogspot.com/2010/06/mesh-uploads-chatlog.html

There has since been much speculation about what the impact of all this will be. I have read that prim size limit will become meaningless and that meshes can be full sim sized. Some speculate that one will be able to upload animations for meshes. I don’t know for sure what the full impact will be or what we can and cannot do with meshes once we get them.

From the 5 minute information spill all that we know for sure is this:

  • the import format will be collada;
  • meshes can have an unlimited number of vertices;
  • a mesh will not count as just one prim as a sculpty does, and prim count will be determined according to the number of vertices, but we do not yet know how many vertices will equal one prim;
  • someone in the beta test did rez a mesh representation of the Titanic that covered two sims but we don’t know what the final limitations to size will be or if there will be any size limitation;
  • we will be able to create custom UV maps for meshes;
  • you will be able to define “sides” that you can access through scripting to change textures;
  • the collision mesh will match the shape of the mesh object, which means no invisible spheres as with sculpties that you bang into;

There was mention that meshes can be rigged, which is usually done to animate a mesh, but the conclusion was about clothing and I found that a bit confusing.

<gridinterop> (grid:agni) lonetorus Habilis: rex, but with collada we can rig too
<gridinterop> (grid:agni) lonetorus Habilis: and sl support s it
<gridinterop> (grid:agni) lonetorus Habilis: so you can have wearable clothing

The Lindens had announced that they expected to release at least an open beta of mesh import by the end of the second quarter of 2010, which would be the end of June. The temporary and premature lifting of the NDA suggests to me that this is indeed imminent. I know I can’t wait!

Here is a blurry video of a mesh building and mesh ship from the test grid:

There are a couple of videos of an alien dancing and playing violin circulating that are said to be an avatar wearing a mesh. However, the creator of the video and creature had him on display at SL7B and revealed that the creature avatar is made of sculpties, not mesh.

Here are some links to more articles on this topic:

http://secondslog.blogspot.com/2010/06/nda-on-mesh-uploads-was-temporarly.html

http://dusanwriter.com/index.php/2010/06/22/mesh-imports-in-second-life-imminent/